

Players demand frame rates of 60 fps or more on high-resolution displays, putting an enormous strain on rendering resources. Next-generation consoles come with next-generation player expectations. Nanite and VSMs intelligently stream and process only the detail you can perceive, largely removing poly count and draw call constraints, and eliminating time-consuming work like baking details to normal maps and manually authoring LODs-freeing you up to concentrate on creativity. Specifically designed to work well with Lumen and Nanite, Virtual Shadow Maps (VSMs) provide plausible soft shadows with reasonable, controllable performance costs. Directly import film-quality source art comprised of millions of polygons-anything from ZBrush sculpts to photogrammetry scans-and place them millions of times, all while maintaining a real-time frame rate, and without any noticeable loss of fidelity.

Not to be outdone, UE5’s new virtualized micropolygon geometry system, Nanite, gives you the ability to create games and experiences with massive amounts of geometric detail. With Lumen, you no longer have to author lightmap UVs, wait for lightmaps to bake, or place reflection captures you can simply create and edit lights inside the Unreal Editor and see the same final lighting your players will see when the game or experience is run on the target platform. First off, there’s Lumen-a fully dynamic global illumination solution that enables you to create believable scenes where indirect lighting adapts on the fly to changes to direct lighting or geometry-for example, changing the sun’s angle with the time of day, turning on a flashlight, or opening an exterior door. Unreal Engine 5 introduces a collection of groundbreaking features for rendering real-time worlds in incredible high-fidelity detail. But they’ll also benefit from a redesigned Unreal Editor, better performance, artist-friendly animation tools, an extended mesh creation and editing toolset, improved path tracing, and much more. Meanwhile, although some major new features like Lumen and Nanite have not yet been validated for non-games workflows (this is an ongoing goal for future releases), all creators will be able to continue using workflows supported in UE 4.27. UE5 will enable you to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before.Īs you may have seen, the new features and workflows have already been production-proven for game development in Fortnite and The Matrix Awakens: An Unreal Engine 5 Experience demo. With this release, we aim to empower both large and small teams to really push the boundaries of what’s possible, visually and interactively.
